Imagine
you navigate to my blog only to find the following message:
Thank you for visiting. I am currently out of the office but will return in five days. While I know you were hoping to be entertained, or at least amused right now? It will have to wait until I am back.
How many
of you would be back? (Thanks Ali) But most of you would take that sh*t
personally. Guess what? That’s exactly what happens when your Client gets an
unexpected O3 from you. (For those of you unfamiliar, an “O3” is an Out Of
Office message.)
In Swimming with Sharks (one
of my favorite movies), Kevin Spacey’s character (Buddy Ackerman),is epically
incensed by his assistant’s matter of fact acceptance that Spacey’s boss is
“unreachable.”
Guy:
She’s white-water rafting.
Buddy: I
don’t see the problem?
Guy:
Well, I don’t imagine they have phones on the river.
Buddy:
They have helicopters, don’t they?
It only
gets worse for Guy after that.
The point
is, Out of Office messages infer that you are “unreachable.” (I had to Google
to make sure I spelled that word correctly.)
As a
Producer, I don’t understand the meaning of “unreachable.” You know what? Check
that. As an Account Exec; as a Strategist; even as an Adjunct Professor, I have
never been unreachable. Just ask any student who has emailed me at midnight on
a Sunday.
I have
analyzed this in myself, and realize it comes down to the basic human instinct
of wanting to win. If I miss an
email, the Client wins. And honestly, I don’t want them to win.
So here’s
what.
If you
want to be a Producer (which, as you all know, is my version of a Superstar
Account Leader). Then you have to remove “unreachable” from your lexicon.
You need
to check email even when you are out of the office and on weekends.
If it
helps, make it a game. See if the Client realizes that you are enjoying drinks
on the beach on Turks and Caicos (been there) instead of toiling at your
desk. Make it a game that YOU win
by not giving them the last word. Make it a game by controlling the flow of information between you and your Client. But ultimately (like WordsWithFriends), make your Client believe that the game is always in motion.
And…fade to black.
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